#ifndef STATEMACHINE_H_INCLUDED
#define STATEMACHINE_H_INCLUDED

#include "helpers.h"

class StateMachine{

    private:

        State gameState;

    public:

        StateMachine (State = TITLE);
        State getState ();
        State& getStateRef();
        void setState (State);

};

#endif // STATEMACHINE_H_INCLUDED
